Skip to content

The lottery

Nobody tunes the dials

Ten thousand universes, drawn at random across all nine constants and run through the same engine as the Universe Tuner. This is what turns up.

Seed 1969

5 of 10,000 universes reached observers.

About one in 2,000 — and every one of them got there by luck, not by tuning.

The first 1,000 draws of this run, one square each, coloured by how they ended — 0 of them reached observers. Click a square to open that universe in the Tuner.

How they ended

31.92% of every draw ended the same way: Hydrogen, forever.

It lives.
5 · 0.05%
Hydrogen, forever.
3,192 · 31.92%
Burnt at birth.
2,452 · 24.52%
A line is not a home.
1,651 · 16.51%
A universe of light.
1,452 · 14.52%
Atoms won't hold.
743 · 7.43%
No chemistry.
392 · 3.92%
Runaway sky.
52 · 0.52%
A cosmos of teeth.
18 · 0.18%
The Great Thinning.
16 · 0.16%
Flatland.
12 · 0.12%
No quiet orbits.
6 · 0.06%
Stars like matches.
3 · 0.03%
The Big Crunch.
3 · 0.03%
Eternal fog.
3 · 0.03%

Which dial filtered hardest

How often each constant landed inside its own life-permitting window, taken one at a time. Tightest first.

D Dimensions
16.41%
ε Nuclear glue
18.16%
N Gravity
40.81%
χ Dark matter
46.45%
Q Lumpiness
49.63%
Λ Dark energy
64.22%

Nine locks, or one machine

Nine independent windows would pass one universe in 8,308. The engine passed one in 2,000 — 4.2× as many.

The dials are not independent locks. The dark-energy ceiling rises with lumpiness, with gravity and with the dark-matter fraction, so a universe outside Λ's window can still assemble galaxies if Q carries it. That compensation is why the measured rate beats the product.

When constants compensate

The survivors

Every universe in this run that reached observers. None of them is ours — they are what random tuning produces on the rare occasion it works.

What this page actually does

Every other page here argues about fine-tuning. This one measures it — inside a toy, which is the only place a claim of that shape can be measured at all. Nine constants, nine tracks, a uniform random position on each, ten thousand times over. Every draw goes through the same fate engine the Universe Tuner runs when you move a slider, and the same one the Graveyard uses to decide what killed each of its exhibits. There is no second model hiding behind this page.

A draw is uniform in slider space rather than in value space. Five of the nine tracks are logarithmic, so a universe is as likely to be drawn with a tenth of our gravity as with ten times ours. The sixth constant is the dimension dial, which offers one through six, and only three produces stable atoms and stable orbits — so one draw in six dies of geometry before anything else gets a chance to go wrong.

The run is a pure function of its seed, and the seed is in the address bar. A link to this page shows you the same ten thousand universes it showed whoever sent it, in the same order, down to which square in the grid is which. Press Draw again for a different ten thousand.

Why this is not the famous number

The fine-tuning literature contains numbers like one part in 10^120. This page reports one in a few thousand. Both can be true, because they answer different questions.

The famous figure for the cosmological constant compares the value we observe against the value quantum field theory predicts for empty space — a range about 120 orders of magnitude wide. This toy's dark-energy track runs from a hundredth of our value to a thousand times it, which is roughly the range the anthropic-bound literature works in after Weinberg, and a vanishingly thin slice of the other one. Widen the track and the survival rate collapses with it. Narrow it around our own value and the universe stops looking tuned at all.

Which range is the right one to draw from is not a question this page can settle, and nobody else has settled it either: that is the measure problem, and it is why a probability over universes is so much harder to state than it first appears. What this page can do is be explicit about the ranges it used. They are one line per dial in the source, and the windows they are judged against come from the same file.

What survives the caveat

Three things, none of which depend on the exact prior. The first is when universes die. Most of the deaths counted above happen in the first three minutes: the nuclear glue is either too weak to light fusion at all or so strong that every proton pairs off immediately, and between them those two outcomes take more than half of every run. Cosmology gets its turn much later, and has far less to do.

The second is that the tightest constraint in this model is not the one popular articles lead with. Dark energy has the famously narrow window; here it is among the most forgiving dials on the board, because its ceiling moves with how lumpy the universe is. The nuclear constant and the number of spatial dimensions filter harder than anything else, and they do it in the first few minutes.

The third is the gap between the two rates in the box above. Treating the nine windows as nine independent locks understates how often a universe survives, by a factor this run computes while you watch. That is not a rounding error. It is Victor Stenger's objection to the fine-tuning argument — that varying one constant at a time exaggerates how special our settings are — turning up here as a measurement rather than as an argument.

This is a toy, not a cosmological simulation. Its thresholds are order-of-magnitude rules taken from the physics literature, and the whole universe runs in a few microseconds. It is honest about which constraint fails first when a dial moves, and it says nothing about what a real universe would do. The ranges, the windows and the couplings are all choices, and every number on this page inherits them.

Questions this page gets

How many universes does this actually draw?
Ten thousand by default, a thousand or a hundred thousand if you ask. Each one is a fresh random position on all nine dials, run through the fate engine to see how far it gets. The grid paints the first thousand; the tables count every one of them.
Is this the real probability of a life-permitting universe?
No. It is the probability that a random draw from these nine ranges, on these nine tracks, survives this toy's rules. Change any of those and the number changes with them. Nobody knows the real prior over physical constants, or whether the phrase even means anything — that is the measure problem, and it is open.
Why do so many universes die of geometry?
The dimension dial offers one, two, three, four, five or six, and only three gives stable orbits and stable atoms. So one draw in six survives that dial alone, by construction. It is the clearest illustration on the page of how much the answer depends on what the dial was allowed to offer in the first place.
What kills the most universes?
The nuclear constant ε, in both directions at once: too weak and fusion never lights, too strong and every proton pairs off in the first minutes, leaving no hydrogen for water or for long-lived stars. Those two fates together take more than half of every run.
Can I get the same run back?
Yes. The seed is in the URL, the generator is deterministic, and the test suite pins one known seed to its exact survivor count. Copy the link and whoever opens it sees the identical ten thousand universes, in the identical order.
Does this prove the universe is fine-tuned?
No, and it is not meant to. It shows that in this model the region permitting observers is small relative to the ranges the model offers. Whether that is surprising, and what would explain it if it is, is exactly what the four answers to fine-tuning disagree about.